Tips from Seasoned Foo Campers

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Veterans, share your Foo-maximization strategies.

Bring tangibles. Words work over the web. Touching, making and learning skills don't (yet) - Adrian Freed

From past years:

Sleep well for a couple days before you come, so you can stay up late with your Foo Campers! (Best conversations are at night - not to mention Werewolf) - Jane McGonigal

I've said it before, I'll say it again: Find people whose work you have no supposed interest in and go to their talks. Foo Camp is the time to learn and meet the things and people you are not normally exposed to. Be sure to give a talk if you can, you were invited for a reason! Then play werewolf! Then go to sleep. Bring wine. And ride the segway. - Chris DiBona

Pre-packaged slide shows are dull, dull, dull. Please facilitate a conversation instead of rehashing a conference talk! - chromatic

Watch the session board for topics that intersect with your interests, and then find the person who proposed the talk--maybe you'll want to collaborate on a session! - Cat Allman

Remember that you can propose a session that you have interest in, even if you don't feel you can lead it. - Danese Cooper


Werewolf rocks. Awesome peer-bonding. Yet, it is not conversational. I ended my first Foo/Werewolf weekend with a feeling that I missed out on solid discussions. Year two, I socialized until midnight, then joined the hardcore players for many hours of Werewolf. -- Greg Stein

         (Follow-up: Great point. It can be fairly conversational if you're killed early, 
          but if you're an awesome player like Greg then not so much. ^_^ I think starting Werewolf later, 
          say 11 PM, might be a good idea for all involved. - Jane McGonigal)

Neat places near Sebastopol collaborative map - please add to it

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